SugarCube is a feature-rich, extensible, and simple story format. Block widgets may access the contents they enclose via the _contents special variable. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. See the :passagerender event for its replacement. Returns a reference to the Dialog object for chaining. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Gets or sets the playlist's randomly shuffled playback state (default: false). Local event triggered on the typing wrapper when the typing of a section stops. Creates a radio button, used to modify the value of the variable with the given name. Returns the playlist's current time in seconds, or NaN if no metadata exists. Used to populate the story's banner area in the UI bar (element ID: story-banner). This macro has been deprecated and should no longer be used. See <> for more information. The function is invoked each time the .processText() method is called. In general, look to the .random() method instead. Returns the first member from the array. Use the Edit Story Stylesheet story editor menu item for styles. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Performs any required processing before the save data is saved. Registers the passage as <> macro definitions, which are loaded during startup. Note: Sugarcube is a nice tool, and does stuff like save management easier than Harlowe, but it requires more know-how to use its more advanced functionalities. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. Returns the total number of filled slots. Warning: Note: Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Returns the array of track IDs with the given group ID, or null on failure. So, look through the console to see if a previous error exists and if so, correct any that exist. predisplay tasks have been deprecated and should no longer be used. Stops playback of the selected tracks and forces them to drop any existing data. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. I really hope there is no other post similar; if so, my apologies for asking again. Should the history exceed the limit, states will be dropped from the past (oldest first). Each link removes itself and all other <> links to the same passage after being activated. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Thus, storing them within story variables is generally wasteful. Returns a reference to the current AudioRunner instance for chaining. Note: To enable test mode, use the test option (-t, --test). For example, a common use of < > is to perform various actions before forwarding the player to another passage. Caches an audio track for use by the other audio macros. Note: SimpleAudio API. See the Save API docs for more information. Testing is strongly advised. However, I had to create this class definition myself: it is not provided by SugarCube as I had hoped. It is replaced by the Setting API and settings special variable. The _contents special variable is used internally, by container widgets, to store the contents they enclose. The active passage's name will be added as its ID (see: Passage Conversions). Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. See the <> macro for its replacement. Executes its contents and prepends the output to the contents of the selected element(s). Triggered before the rendering of the incoming passage. May also be, and often is, used to add additional story UI elements and content to the UI bar. Returns whether an audio group with the given group ID exists. <> macro events allow the execution of JavaScript code at specific points during typing. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. See the Save.onSave.add() method for its replacement. Tip: The player will not be prompted and all unsaved state will be lost. Deprecated: An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Wikifies the given content source(s) and discards the result. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Deprecated: You can see this effect by changing data outside the state. Note: If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Maybe its there by implication, but it certainly wasnt obvious to me. Extract the archive to a safe location on your computer and make note of the path to it. Returns whether the UI bar is currently stowed. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. It's one of the common mistake everybody make while working with jQuery, Basically $ is an alias of jQuery () so when you try to call/access it before declaring the function will endup throwing this error. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Opens the built-in jump to dialog, which is populated via the bookmark tag. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Activates the moment at the given index within the full state history and show it. The debug views may be toggled via the Views button. Note: Provides access to browsers' fullscreen functionality. Note: Returns the number of currently registered on-save handlers. Note: Note: 3 comments mandrasch commented on Jun 6, 2015 th0ma5w added the enhancement Note: When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Returns the whole (integer) part of the given number by removing its fractional part, if any. Warning: Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. See Config.macros.maxLoopIterations for more information. This is chiefly intended for use by add-ons/libraries. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Returns whether playback of the playlist has been paused. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Equivalent to wrapping the entire passage in a <> macro. Note: Sets the selected tracks' current time in seconds. This does not reclaim the space reserved for the UI bar. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Warning: Prior to SugarCube v2.10.0, the strings localization object was named strings. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Valid collection types are: arrays, generic objects, maps, sets, and strings. thanks very much for the quick reply and your effort! For full functionality of this site it is necessary to enable JavaScript. Note: Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. 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